Effect: Dynamically Generated Fire October 28th, 2009 by 31eee384
I was playing around, making a new avatar for a forum, when I decided to go for a dynamic flame effect. It turned out to not be extremely difficult, so here it is. It doesn’t look perfect, but I think it’s good as far as procedural flame goes.
I’m not going to go into detail on how I made the effect, but it involves many calls to a very useful function that generates Perlin noise, and a handy bitmap operator that displaces a bitmap’s pixels by another bitmap’s. Combine this with an overlay that makes the flame dark in places, and tadaa: fire.
This entry was posted on Wednesday, October 28th, 2009 at 9:05 pm and is filed under Games, Miscellaneous/Old. You can follow any responses to this entry through the RSS 2.0 feed.You can leave a response, or trackback from your own site.