Minerbot 2: Ore Generation January 6th, 2012 by 31eee384
Just a little update on how Minerbot 2 is going. I’ve been working on the asteroid generation system, trying to add a little variety. In an earlier post, I linked an image of the basic asteroid… basically just three hardness levels of rock in a circular asteroid shape. Now I’ve put veins of ore in that rock, so there’s actually a point!
There are four types of ore vein so far:
- Radial — A vein oriented along the radius of the asteroid.
- Stratum — Aligned along the circumference of the asteroid, as if it was a layer as the asteroid formed.
- Crystalline — I’ll probably be going back to fix this one up, but it’s supposed to look like the ores were in a crystal sort of formation.
- Deposits — Sort of fill in the gap between rock strength layers, as if when a certain layer of the asteroid was completely formed the ore in question settled into place on the outside.
A few people I’ve shown this to were confused about what this image represents. This is a debug map of a 2d asteroid, which represents ores and rocks as different colors. Note that in-game, the asteroid will NOT look like this, rather, a tilemap is assembled using these colors as a sort of key.
Looking forward to starting gameplay!
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