Prototype: Maze Generation   December 21st, 2009 by 31eee384

I decided I’d try a different maze generation algorithm than the one I tried last time, and here it is. It’s a randomized depth-first search, with buildings hacked in to disrupt it. I’m planning on making this into a side-scrolling game, so the maze has more horizontal halls than vertical. I think maybe I’ll make it use a seed for the game in the future, and allow people to save seeds and progress in certain worlds, maybe some way to share discoveries.

The checkbox might slightly lower the time it takes to create the maze, but I haven’t noticed enough of a difference to matter–and watching the maze wind itself up is pretty neat.

This entry was posted on Monday, December 21st, 2009 at 5:40 pm and is filed under Games, Miscellaneous/Old. You can follow any responses to this entry through the RSS 2.0 feed.You can leave a response, or trackback from your own site.

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May 19th, 2011 at 10:47 pm
Galactic Gaming » Blog Archive » Prototype: Maze Generation 2 Says:

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