Another Mini Ludum Dare, another game. July 19th, 2010 by 31eee384
This new game is called A GREEDY PROFESSION, in all caps like that because of the font renderer I wrote only having capitals. You can find the entry page here, and at that page you can read instructions on how to play.
Screenshots after the break.
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Ludum Dare 17 Entry: Hungry for Island April 28th, 2010 by 31eee384
I did it! My first full Ludum Dare. Also, my first relatively complete 3d game.
Go over here to look at the compo entry page, or click here for a direct link to a zip with the game files. Instructions on the LD entry page. (Just use the mouse.)
That was fun. Even though I started late, [...]
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Victim of the Box April 4th, 2010 by 31eee384
This game started out as a Towlr, but turned into something else. It’s still a puzzle game, but more directed than the normal towlr, so I decided to put it on Kongregate, here.
As anticipated, not too many people liked it. Most flash games are quick and easy, with a more tangible reward. Victim of the [...]
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The Mini Ludum Dare 16 and Me: Combo Trader March 8th, 2010 by 31eee384
The Ludum Dare is a game-making competition. The challenge is to make a complete game on a weekend–in 48 hours. Looking around the website I noticed that there were mini Ludum Dare competitions that take place monthly, and decided I was going to try it out. So I did.
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Prototype: Maze Generation 2 December 23rd, 2009 by 31eee384
Previous version
Never mind about it being a side-scroller. It’s going to be something much more deserving in my opinion: a survival/adventure game. I changed up the generation a lot since the last prototype, and now it forms long hallways equally in each direction as well as even rooms. The hallways can get pretty long sometimes, [...]
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Prototype: Maze Generation December 21st, 2009 by 31eee384
I decided I’d try a different maze generation algorithm than the one I tried last time, and here it is. It’s a randomized depth-first search, with buildings hacked in to disrupt it. I’m planning on making this into a side-scrolling game, so the maze has more horizontal halls than vertical. I think maybe I’ll make [...]
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Effect: Dynamically Generated Fire October 28th, 2009 by 31eee384
Prototype: Deep Space Forensics update 2 October 16th, 2009 by 31eee384
Huge performance upgrade to the engine. I found the bottleneck and snapped it off. It looks exactly the same as before though, so I see it as a successful neck-snapping.
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New site! October 10th, 2009 by 31eee384
Prototype: Deep Space Forensics update 1 August 18th, 2009 by 31eee384
Changed: Better graphics, slightly altered layout, different controls, and the boost to get through.
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Prototype: Deep Space Forensics August 17th, 2009 by 31eee384
Prototype: Author-oriented Platform Engine July 7th, 2009 by 31eee384
Description: Use the arrow keys to move the character (an arrow) through the map, press space to jump, and press control to make more circles. This was created using a flash port of the Box2d physics engine. Hopefully this will grant me better options to expand this into a game.
When I was making this, I [...]
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Prototype: Flash Light April 20th, 2009 by 31eee384
Description: WASD controls a circle/character through a block maze, holding a flashlight and lantern swappable by a press of F. This is a little thing to test out my idea for lighting in flash. Make of it what you will, but I think it’s pretty cool for how simple the code is (pretty simple). The [...]
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