Another Mini Ludum Dare, another game.   July 19th, 2010 by 31eee384

This new game is called A GREEDY PROFESSION, in all caps like that because of the font renderer I wrote only having capitals. You can find the entry page here, and at that page you can read instructions on how to play.

Screenshots after the break.


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Ludum Dare 17 Entry: Hungry for Island   April 28th, 2010 by 31eee384

I did it! My first full Ludum Dare. Also, my first relatively complete 3d game.

Go over here to look at the compo entry page, or click here for a direct link to a zip with the game files. Instructions on the LD entry page. (Just use the mouse.)
That was fun. Even though I started late, [...]


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Victim of the Box   April 4th, 2010 by 31eee384

This game started out as a Towlr, but turned into something else. It’s still a puzzle game, but more directed than the normal towlr, so I decided to put it on Kongregate, here.
As anticipated, not too many people liked it. Most flash games are quick and easy, with a more tangible reward. Victim of the [...]


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The Mini Ludum Dare 16 and Me: Combo Trader   March 8th, 2010 by 31eee384

The Ludum Dare is a game-making competition. The challenge is to make a complete game on a weekend–in 48 hours. Looking around the website I noticed that there were mini Ludum Dare competitions that take place monthly, and decided I was going to try it out. So I did.


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Prototype: Maze Generation 2   December 23rd, 2009 by 31eee384

Previous version
Never mind about it being a side-scroller. It’s going to be something much more deserving in my opinion: a survival/adventure game. I changed up the generation a lot since the last prototype, and now it forms long hallways equally in each direction as well as even rooms. The hallways can get pretty long sometimes, [...]


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Prototype: Maze Generation   December 21st, 2009 by 31eee384

I decided I’d try a different maze generation algorithm than the one I tried last time, and here it is. It’s a randomized depth-first search, with buildings hacked in to disrupt it. I’m planning on making this into a side-scrolling game, so the maze has more horizontal halls than vertical. I think maybe I’ll make [...]


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Effect: Dynamically Generated Fire   October 28th, 2009 by 31eee384

Dynamic fire in flash. Perlin noise and a hackish overlay gets the job done.


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Prototype: Deep Space Forensics update 2   October 16th, 2009 by 31eee384

Huge performance upgrade to the engine. I found the bottleneck and snapped it off. It looks exactly the same as before though, so I see it as a successful neck-snapping.


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New site!   October 10th, 2009 by 31eee384

Woot, new website! [...]


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Prototype: Deep Space Forensics update 1   August 18th, 2009 by 31eee384

Changed: Better graphics, slightly altered layout, different controls, and the boost to get through.


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Prototype: Deep Space Forensics   August 17th, 2009 by 31eee384

Another prototype, this time more advanced. Physics included!


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Prototype: Author-oriented Platform Engine   July 7th, 2009 by 31eee384

Description: Use the arrow keys to move the character (an arrow) through the map, press space to jump, and press control to make more circles. This was created using a flash port of the Box2d physics engine. Hopefully this will grant me better options to expand this into a game.
When I was making this, I [...]


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Prototype: Flash Light   April 20th, 2009 by 31eee384

Description: WASD controls a circle/character through a block maze, holding a flashlight and lantern swappable by a press of F. This is a little thing to test out my idea for lighting in flash. Make of it what you will, but I think it’s pretty cool for how simple the code is (pretty simple). The [...]


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